MOMO
LOCAL PLAYTEST
THE HUNT IS ON

Outplay the lobby.
Leave with the loot.

YOUR NEXT RUNSOLO

Ready to drop?

CHOOSE YOUR ENTRYTest credits

Start with $1.7015% entry fee

Checking connection… 0
Desktop only · No real money
Nova full illustrated outfit
YOUR OPERATOR

Nova

Make your entrance.

/ 01
YOUR WALLET PREVIEW
$0.00USD
Recharge with
Payment preview · Deposits are not enabled
Referral test credits: loading…
AFFILIATE PROGRAM

Bring your squad.

Your invitation code, friends and rewards in one place.

PRIVATE ARENAS · FICTIONAL CREDITSBuilt on Suroi · GPL-3.0
0:00
X: -- Y: -- Z: --
MOMO / SPECTATE
0
0
1
MOMO / PRIVATE TEST

Your account.

Create an account to play. All game balances are simulated. No deposits or withdrawals.

Google sign-in is coming soon. You can use email and password now.

MOMO / FIELD MANUAL

Know the island. Keep the loot.

01 / YOUR FIRST RUN

Enter. Collect. Extract.

MOMO is a free-for-all extraction shooter. Explore the island, fight for coins and leave alive with the balance you carry. You do not need to eliminate everyone to extract.

  1. Enter your username, choose an outfit and select your server. Prefer a reachable server with a low ping.
  2. Choose your entry once in the lobby, then press Play now. Entries have separate arenas.
  3. Find cover, collect loot and decide when to leave. Holding more coins makes the next fight a bigger risk.
Entry15% feeStarting balance
$2$0.30$1.70
$5$0.75$4.25
$10$1.50$8.50
$20$3.00$17.00

You currently spawn with an AK-47, a G19, level-3 helmet, vest and backpack, 5 gauze and 1 medikit. This is the playtest loadout.

02 / MOVEMENT & CONTROLS

Move independently from your aim.

WASDMOVEPOINT TO AIM · LEFT CLICK TO FIRE
MoveW A S D or arrow keys
Aim / fireMouse / left mouse button
Interact / loot / doorsF when the nearby prompt appears
Gun 1 / gun 2 / melee / throwable1 / 2 / 3 or E / 4
Switch weaponsMouse wheel; Q previous item; Space other gun
Reload / swap gun slotsR / T
DashShift · 10-second cooldown
Map / minimapM or G / N
Healing items7 gauze · 8 medikit · 9 cola · 0 tablets
Extract / cancel an actionHold X to extract; X also cancels the current action
Emote wheel / pause menuHold right mouse / Esc

These are the default controls; check Settings → Keybinds if you change them. Dash is a short burst of movement, not invulnerability, and cannot pass through solid walls or closed doors. The cooldown is shown beside your extraction control.

03 / READ YOUR SCREEN

Know what you are carrying.

Gameplay showing the minimap at top left, player names and balances overhead, ammo on the right and health and held credits along the bottom
An actual playtest: the central operator carries $3.40; the health bar shows 68. Bot names are marked [BOT].
  • Top left: minimap, your position and surrounding terrain.
  • Above players: username and carried balance when that player is visible.
  • Right side: weapon slots, loaded rounds and reserve ammunition. An empty magazine needs a reload; reserves must match the gun.
  • Bottom: health, adrenaline, carried test credits, extraction progress and dash readiness.
  • Left side: healing items and their remaining quantities.

Use the fullscreen button during play. Esc opens the menu; it does not stop the shared game or make you safe.

04 / WIN THE FIGHT

Range, cover and controlled bursts.

AK-47 rifle
Rifle

A flexible choice across medium distances. Short bursts let recoil recover.

Bullets travel through the world: aim ahead of a moving target at distance. Sustained fire builds recoil and spread; moving can reduce accuracy. Releasing the trigger briefly gives the weapon time to recover. Shots lose damage over distance according to their weapon class.

  • Pistols and SMGs: favour close engagements. Their damage falls off earlier.
  • Rifles and LMGs: useful at medium range; long sprays become harder to control.
  • Precision weapons: favour deliberate shots and steadier movement.
  • Shotguns: spread several pellets; distance makes landing a full blast harder.

Use solid buildings, rocks and containers as cover. Foliage can hide you visually without providing the protection of a wall. Destructible obstacles can be broken, so cover may disappear. Reload behind cover and keep your second gun ready. Melee works at close range and uses no ammunition.

If you find throwables, select them with 4 and use the fire control to throw. Give explosions room; staying beside explosive objects is risky. Only use an item once you have it in your inventory.

05 / LOOT & EQUIPMENT

Coins and equipment work differently.

Coins collect automatically when you pass over them on the same floor. You must reach them physically; walls block collection. Defeated players normally drop their carried balance. Equipment and other items use the nearby F prompt when interaction is needed.

Level 3 tactical helmet4x scope
Protect, carry, see.

Helmets and vests reduce damage. Backpacks increase carrying capacity. Scopes change your field of view.

Compare an item's type and level before swapping it. Ammunition has a calibre label and colour; carrying the wrong calibre will not reload your gun. An item may stay on the floor if the relevant inventory is full. You have two gun slots, a melee slot and a throwable slot.

06 / HEALING & ADRENALINE

Finish the action to get the benefit.

GauzeMedikit
Take cover first.

A bullet hit cancels unfinished healing. You receive no partial heal.

Item / default keyEffectUse time
Gauze · 7+20 health, up to your maximum3 seconds
Medikit · 8Restores up to 100 health6 seconds
Cola · 9+25 adrenaline3 seconds
Tablets · 0+50 adrenaline4 seconds

You move more slowly while consuming an item. Its benefit and inventory deduction happen on completion; cancellation before completion does not consume it. Starting extraction cancels your current action. Adrenaline is a separate meter that drains over time and supports regeneration and movement.

Special items can appear in other modes. For example, a vaccine removes infection and restores adrenaline; do not confuse it with a medikit. The current island is a solo practice mode.

07 / NAVIGATE THE ISLAND

Use entrances, stairs and bridges.

Look for the opening or interact prompt at a house or warehouse entrance. Roofs change visibility as you enter; a roof hiding a room is not proof that it is empty. Ships, ports, bridges and underground spaces offer different routes and cover.

STAIRS → ANOTHER FLOORWATERREDLIMIT

Walk onto a stair passage to move between floors. Items and players on another floor are separate from your current floor. Use the intended side bridges to board the container ship.

The shrinking gas zone is disabled in this playtest. The red sea boundary remains active. Do not assume the whole visible sea is safe just because the match has no shrinking circle.

08 / LEAVE WITH YOUR BALANCE

Hold X for 8 uninterrupted seconds.

  1. Reach a position you can defend. Extraction can be started where you stand; no marked extraction pad is required in this build.
  2. Hold X continuously. Movement is stopped while extraction is held and your current action is cancelled.
  3. Damage, firing or releasing X interrupts it. A completed bar removes you from the match with your current test balance.

Nearby opponents can see you extracting when you are visible on their floor. The indicator does not reveal you through a closed roof or from a different floor. Starting extraction removes spawn protection. After damage, there is a short delay before extraction can restart.

09 / DEATH, REPLAY & FRESH ROUNDS

Every run is a new decision.

At zero health you are eliminated. Your normal death leaves coins for survivors; the outer sea boundary is the exception. You may spectate or return to the menu and play again. Solo has no teammate revival.

A successful extraction ends your run and reports the amount taken out. This is a fictional practice result, not a bank withdrawal. A new solo session receives a fresh world once the previous room has no human players or spectators. If other humans are still in a shared room, their ongoing world is preserved.

Bot respawns mean a quiet area may not stay quiet. Check supplies before re-engaging, and consider extracting before a risky fight rather than assuming a large carried balance is secure.

10 / MAKE IT YOURS

Outfits, signals and aiming comfort.

  • Outfits: choose one in Customize. The selection saves immediately; Back to main menu closes the panel. Premium illustrations appear at the end with their prices. Purchases are unavailable in the playtest.
  • Emotes: select a labelled slot, then an emote. Hold right mouse in the game and choose a direction. Victory and defeat slots play for their corresponding event.
  • Crosshairs: choose a named design and test it in the preview. Adjust colour and size to keep it visible over grass, sand and water.
  • Badges: select a badge to represent you; select None to remove it.
  • Graphics: High, Medium and Low trade scene detail for performance. Player names and balances remain readable.
  • Sound: the lobby music mute is separate from gameplay audio settings. Sound can help you notice nearby action.

Change gameplay settings through the lobby or Esc menu. The fullscreen button is also available directly in the match.

11 / INVITE FRIENDS

Invite your friends.

Open Affiliate dashboard and copy your personal link. A new friend must open it before their first visit. Their inviter is recorded once.

You earn 10% of our 15% entry fee after each qualifying friend game: at least 60 seconds played, then elimination or extraction. Quitting and sea-boundary deaths do not qualify. Use Refresh to see the latest rewards. A $2 entry earns

11 / INVITE FRIENDS

Your link connects the invitation.

Open Affiliate dashboard and copy your personal link. A new friend must open it before their first visit. Their inviter is recorded once; revisiting another link does not change it.

You earn 10% of our 15% entry fee after each of that friend's qualifying games: at least 60 seconds played, then elimination or extraction. Quitting and sea-boundary deaths do not qualify. Rewards appear automatically in your dashboard; use Refresh to see the latest totals. On a $2 entry that is $0.03; on $20 it is $0.30. No amount is taken from the friend's carried loot.

.03; a $20 entry earns
11 / INVITE FRIENDS

Your link connects the invitation.

Open Affiliate dashboard and copy your personal link. A new friend must open it before their first visit. Their inviter is recorded once; revisiting another link does not change it.

You earn 10% of our 15% entry fee after each of that friend's qualifying games: at least 60 seconds played, then elimination or extraction. Quitting and sea-boundary deaths do not qualify. Rewards appear automatically in your dashboard; use Refresh to see the latest totals. On a $2 entry that is $0.03; on $20 it is $0.30. No amount is taken from the friend's carried loot.

.30. No reward is taken from the friend's carried loot.

12 / READY TO PLAY

Before your next drop

Choose the right entry. Know your keys. Check ammo. Use cover. Heal before committing. Watch the red boundary. Hold X until extraction finishes.

WALLET / DESIGN PREVIEW

Fuel your next run.

SELECT AMOUNT · USD
Binance Pay$25.00

Visual preview only. No payment is sent, no wallet is connected, and no credits are added.

CONNECTION

Choose your server.

Choose an online region with the lowest latency.

Only connected regions are listed. Latency is an estimate from a server request.

WALLET / PREVIEW

Cash out.

Available to withdraw$0.00

Practice credits have no cash value. Withdrawals will be available when real balances and payouts are connected.

AFFILIATE PROGRAM / TEST CREDITS

Bring your squad.

Share your personal link. When a new friend joins through it, their qualifying games earn you 10% of our entry fee, automatically.

Loading your referral profile…

Invited players
—
Active friends
—
Test credits earned
—
Qualifying games
—

How rewards work

  1. Your friend opens your link before their first visit. Their inviter is saved once.
  2. They play for at least 60 seconds and finish by elimination or extraction. Quitting or crossing the sea boundary does not qualify.
  3. You receive 10% of the 15% entry fee for each qualifying game. Their carried loot is unaffected.
Friend's entryYour reward / game
$2$0.030
$5$0.075
$10$0.150
$20$0.300

Test credits only; not withdrawable. This playtest profile belongs to this browser. Keep its site data to retain access. Public launch will require verified accounts.

Recent rewards